By Tim Marshall

Cover Blurb:

The suns are just dropping down over the horizon of the Scarlet Ocean and you know that in a few minutes it will be almost totally dark in the port area in the large, sprawling city of Laeveni. The city is the largest in the empire of the One True God, and contains the holy seat of power. Behind you, as dusk falls, the bells chime from the tall elegant spires of Amaldi City. Amaldi is the central Holy City that resides as an almost separate state inside its own walls in the centre of Laeveni, high on the hillsides. This separate inner city is surrounded by marble walls 50 feet high, and just as thick, and nigh on impregnable. And it is guarded by 5000 warrior monks and priest knights. The bells chime to call the many priests, monks and acolytes to service in the many hundreds of churches inside the Amaldi walls. The light of the twin suns reflects from the tall marble walls, making the inner city almost seem to gleam. However, you ignore the bells and focus. This is your favourite time of the day – when the whole night is in front of you. You carefully suppress the excitement you feel for tonight’s job, as excitement leads to haste. You are perched on top of the grain warehouse at the edge of the docks, watching your current prey. You have been watching for the last three nights, knowing that the merchant finishes work at sundown, and then meets fellow merchants in a wine shop for a couple of hours before returning home. You see merchant Malombr as he leaves his office and warehouse opposite your vantage point on Dockside Way. Malombrs’ warehouse looks just like a ramshackle place on Harbour View near the main wharf. He takes time and care to secure his premises. Malombr is a precise man who is never careless. In his time in the town, he has never been robbed despite his wealth being well known. However, he is also a man of routine – which means he is also predictable. The suns are just dropping down over the horizon of the Scarlet Ocean and you know that in a few minutes it will be almost totally dark in the port area in the large, sprawling city of Laeveni. The city is the largest in the empire of the One True God, and contains the holy seat of power. Behind you, as dusk falls, the bells chime from the tall elegant spires of Amaldi City. Amaldi is the central Holy City that resides as an almost separate state inside its own walls in the centre of Laeveni, high on the hillsides. This separate inner city is surrounded by marble walls 50 feet high, and just as thick, and nigh on impregnable. And it is guarded by 5000 warrior monks and priest knights. The bells chime to call the many priests, monks and acolytes to service in the many hundreds of churches inside the Amaldi walls. The light of the twin suns reflects from the tall marble walls, making the inner city almost seem to gleam. But you are miles away from such grandeur. You will never see inside the walls of the Amaldi City, for to trespass uninvited on church property leads to a very swift, and unpleasant, fate. However, you ignore the bells and focus. This is your favourite time of the day – when the whole night is in front of you. You carefully suppress the excitement you feel for tonight’s job, as excitement leads to haste. You are perched on top of the grain warehouse at the edge of the docks, watching your current prey. You have been watching for the last three nights, knowing that the merchant finishes work at sundown, and then meets fellow merchants in a wine shop for a couple of hours before returning home. So starts your night as a thief in the city. A night that will be unlike any other Collecting the Shadow Thief Trilogy: Jailbreak, Hunted and Heroes. 500 pages, numerous illustrations, 850 sections. Expect thievery, fights, pursuits, magic, monsters, pub crawls, and a lot lot more.

Shadows Under Laeveni: The Shadow Thief Trilogy By Author David Lowrie – Book Review

I’m very pleased to be introducing Shadows Under Laeveni, as it’s the first opportunity I’ve had to review an indie gamebook on behalf of The Book Dragon. For those who aren’t familiar, gamebooks are closely tied to both roleplaying games like Dungeons and Dragons and ‘Choose Your Own Adventure’ novels. You play (and read) as the main character in the story, who has a particular set of skills that are tested during the course of the narrative using dice and impact the way that the story unfolds. There are many paths through the story, many of which can lead to (sometimes literal) dead ends. The story is an adventure that the reader, playing the character, attempts to succeed at. In many ways gamebooks are a predecessor to single-player video games, and for those who enjoy both reading and games, they combine the best of both worlds.

The first book in the trilogy, Jailbreak, is, in my opinion, a great introduction to the gamebook genre. It has many possible ways to die and is less heavy on dice rolling than the latter two books, Hunted and Heroes. Jailbreak is a great way to get a taste of the genre. To get the full story, though, will require Hunted and Heroes as well, or the full trilogy in Shadows Under Laeveni. Each has a distinct feel as setting and circumstance for Shadow changes from book to book, and the titles are apt for describing the themes. Something that sets the series apart for me from some other gamebooks is the art – a lot of the story is depicted with hand-drawn sketches from the author. As mentioned before, it’s definitely a gamebook for mature audiences, given the violent and sometimes horrific content.

Shadows Under Laeveni is an adventure gamebook trilogy where the main character is a thief called Shadow who uncovers a conspiracy to unleash an ancient evil on the Holy City of Amaldi – assuming they don’t find themselves on the wrong end of a half-orc’s bastard sword first. There are many gruesome ways to die throughout the trilogy. To start off, you choose Shadow’s skills (such as Lock Picking, Charm and Guile, or Sixth Sense) from a list of options and determine his basic abilities (such as Fighting, Intelligence and Agility) through dice rolls. At various points throughout the story, skills may prove useful, or even lifesaving, while abilities are frequently tested to accomplish tasks. As the author notes, it’s possible for those who don’t enjoy rolling dice to ignore the element of dice rolls and play the book as a ‘Choose Your Own Adventure’ story.

I give the trilogy 4 stars out of 5 and highly recommend that anyone who thinks they might be interested in the genre give Jailbreak a try!

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