By Tim Marshall

Cover Blurb:

Feeling uneasy, you walk towards the shimmering portal and pass through it. Time and space seem to meld into one. Then you appear in a hexagonal chamber. Everything is black but accented with silver. Black wax candles stand all around you, flickering seemingly with an arcane silver flame. In the centre is an altar and Devero kneels before it. Atop the altar is a pentacular Sigel that you are familiar with. Behind the altar is a black statue of a beautiful young man. Possibly the most beautiful being you have ever seen. On the breast of his robe is the mark of the 5 pointed star. Devero finishes his devotions at the altar and stands and drinks from a basalt cup. He turns, a dark liquid dribbling down the corner of his mouth. Blood! It looks almost black in the silver light. You shudder. Devero smiles at you and takes the Coin of the Mark the Kaptain gave him and walks to the beautiful statue. He places the Coin of the Mark into the statue and lowers himself prostrate to the ground. He mumbles some prayers in a language that appears ungodly to your ears. The statue shimmers and in place of it appears the physical embodiment of the beautiful youth. Instead of black, the figure wears the finest white robes, and seems to shine with a holy light. The face of the youth is perfect, with a high forehead, high cheekbones, and a wide sensuous mouth. His almost colourless hair falls in curls to his shoulders. On his right arm is a tattoo of a snake, wrapped around his wrist, but as you stare you seen the snake moves. “Why hast thou summoned us, Devero” says a voice as rich as the finest wine, and as old as the universe.“I apologise, my lord, but we have found him” Devero says, pointing at you. “He has the key. He can free the Great Lord” “Ah, then thou hast done well, Devero. Doth he knowest who we are?” Devero turns to you and says “Boy, meet your new master……..” “The Lord Astaroth of the Tenth Circle, Duke of Hell”. Find out what happens next in the conclusion of the Shadow Thief gamebook trilogy. Everything you know and hold dear. You are just a common thief, and yet fate, or chance, has given you a responsibility to stop a great evil. But can you do it alone. You will need help – and if you can win, then can a thief become a hero?

Shadow Thief Book Three: Heroes By Author David Lowrie – Book Review

The Book Dragon has reviewed Shadow Thief Book Three Heroes through the reading and reviewing of Shadows Under Laeveni which is a Hardback Book Compilation of all 3 Shadow Thief titles. Therefore the below review is applicable to the individual titles and has been shared accordingly for those who wish to read and purchase the titles separately in their paperback editions.

I’m very pleased to be introducing Shadows Under Laeveni, as it’s the first opportunity I’ve had to review an indie gamebook on behalf of The Book Dragon. For those who aren’t familiar, gamebooks are closely tied to both roleplaying games like Dungeons and Dragons and ‘Choose Your Own Adventure’ novels. You play (and read) as the main character in the story, who has a particular set of skills that are tested during the course of the narrative using dice and impact the way that the story unfolds. There are many paths through the story, many of which can lead to (sometimes literal) dead ends. The story is an adventure that the reader, playing the character, attempts to succeed at. In many ways gamebooks are a predecessor to single-player video games, and for those who enjoy both reading and games, they combine the best of both worlds.

Shadows Under Laeveni is an adventure gamebook trilogy where the main character is a thief called Shadow who uncovers a conspiracy to unleash an ancient evil on the Holy City of Amaldi – assuming they don’t find themselves on the wrong end of a half-orc’s bastard sword first. There are many gruesome ways to die throughout the trilogy. To start off, you choose Shadow’s skills (such as Lock Picking, Charm and Guile, or Sixth Sense) from a list of options and determine his basic abilities (such as Fighting, Intelligence and Agility) through dice rolls. At various points throughout the story, skills may prove useful, or even lifesaving, while abilities are frequently tested to accomplish tasks. As the author notes, it’s possible for those who don’t enjoy rolling dice to ignore the element of dice rolls and play the book as a ‘Choose Your Own Adventure’ story.

The first book in the trilogy, Jailbreak, is, in my opinion, a great introduction to the gamebook genre. It has many possible ways to die and is less heavy on dice rolling than the latter two books, Hunted and Heroes. Jailbreak is a great way to get a taste of the genre. To get the full story, though, will require Hunted and Heroes as well, or the full trilogy in Shadows Under Laeveni. Each has a distinct feel as setting and circumstance for Shadow changes from book to book, and the titles are apt for describing the themes. Something that sets the series apart for me from some other gamebooks is the art – a lot of the story is depicted with hand-drawn sketches from the author. As mentioned before, it’s definitely a gamebook for mature audiences, given the violent and sometimes horrific content.

I give the trilogy 4 stars out of 5 and highly recommend that anyone who thinks they might be interested in the genre give Jailbreak a try!

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